Galaxea corals are aggressive corals that attack other species and each other. Roll three dice and choose two of them as the sides of a rectangle. It must share exactly one corner with one of your old rectangles. No two edges can overlap. Open water scores nothing — attack the other coral and you gain the area of overlap. When one player cannot place a rectangle the game ends: they shade in one of their rectangles, the other player shades in two, and each score is the shaded area.
The rules
Galaxea corals are aggressive corals that attack other species and each other.
Tap two dice. These will be the sides of a rectangle.Your new rectangle must share exactly one corner with one of your old rectangles. That starting corner cannot be inside an opponent’s rectangle.You can attack an opponent’s rectangle. Gain points equal to the area of overlap.No two edges can overlap.Alternate turns until one player cannot place a rectangle. They shade in one of their empty rectangles. The other player shades in two of their empty rectangles.Each player’s score equals their shaded area.
What it gives you to practise
Area as multiplication, chosen rather than computed. The arithmetic is in deciding which two of three dice to spend and where to hang what they make — and the third die, the one you did not use, is part of that decision. Edges may cross but may never overlap, which quietly limits where a corner can go.
In a classroom
Gordon Hamilton, MathPickle. Three rivals to play on three reefs — one that always draws long, skinny rectangles, one that grabs, one that plans ahead — a hot seat for two on one tablet, and an online room. It was the first two-player game we published, and it is still the quickest of them to explain.
Share or embed
The whole game at one address, with every board in it. Whoever opens it stays inside it, and their progress stays in their own browser.