Two of the three dice are the sides of a rectangle — and the game is which two, and where to hang it.
Galaxea corals are aggressive corals that attack other species and each other. Roll three dice and tap two of them: they are the sides of a rectangle, and it must share exactly one corner with one of your old rectangles. No two edges can overlap. Open water scores nothing — attack the other coral and you gain the area of overlap. When one player cannot place a rectangle the game ends: they shade in one of their rectangles, the other player shades in two, and each score is the shaded area.
Galaxea corals are aggressive corals that attack other species and each other.
Alternate turns until one player cannot place a rectangle. They shade in one of their rectangles. The other player shades in two of their rectangles. Each player’s score equals their shaded area.
Area as multiplication, chosen rather than computed. The arithmetic is in deciding which two of three dice to spend and where to hang what they make — and the third die, the one you did not use, is part of that decision. Edges may cross but may never overlap, which quietly limits where a corner can go.
Gordon Hamilton, MathPickle. Three rivals to play on three reefs — one that always draws long, skinny rectangles, one that grabs, one that plans ahead — a hot seat for two on one tablet, and an online room. It was the first two-player game we published, and it is still the quickest of them to explain.