Stirring Paint

Deduction with no arithmetic in the way — colours, directions and jumps, worked out until every loop closes.

The Stirring Paint board

Play Stirring Paint

Grades
2–6
Subjects
Logic
Kind
Puzzle
Cost
Free, no account, no ads
Original
Stirring Paint at MathPickle

What it is

Every cell needs three things: a colour, a direction and a number. The number is how far its arrow jumps, and it has to land on its own colour. When the board is right, each colour’s arrows form a single loop — follow the jumps and you come back where you started.

What it gives you to practise

Deduction with the arithmetic moved out of the way. Nothing on this board has to be calculated; things have to be ruled out. A cell whose jump would land off the edge is decided for you. A colour that has already closed its loop cannot take another arrow. Some boards carry spare paints, which means they are genuinely ambiguous — there is no stored answer to match, only rules that a filled-in board either satisfies or does not.

In a classroom

Gordon Hamilton, MathPickle. It suits a class with a wide spread of arithmetic fluency better than most boards do, because none of the difficulty in it is arithmetic — a child who is behind on tables is not behind here.

The rules

Fill in every cell so all the paint stirs around in loops.

Every cell needs a colour, a direction and a number.

The number is how far it jumps. It must land on its own colour.

Each colour's arrows make one loop. Follow the jumps and you come back where you started.

Play Stirring Paint

Near it on the shelf