Deduction with no arithmetic in the way — colours, directions and jumps, worked out until every loop closes.
Every cell needs three things: a colour, a direction and a number. The number is how far its arrow jumps, and it has to land on its own colour. When the board is right, each colour’s arrows form a single loop — follow the jumps and you come back where you started.
Deduction with the arithmetic moved out of the way. Nothing on this board has to be calculated; things have to be ruled out. A cell whose jump would land off the edge is decided for you. A colour that has already closed its loop cannot take another arrow. Some boards carry spare paints, which means they are genuinely ambiguous — there is no stored answer to match, only rules that a filled-in board either satisfies or does not.
Gordon Hamilton, MathPickle. It suits a class with a wide spread of arithmetic fluency better than most boards do, because none of the difficulty in it is arithmetic — a child who is behind on tables is not behind here.
Fill in every cell so all the paint stirs around in loops.
Every cell needs a colour, a direction and a number.
The number is how far it jumps. It must land on its own colour.
Each colour's arrows make one loop. Follow the jumps and you come back where you started.