Slug Salad

Each slug eats a number equal to everything it has eaten before it — addition with a reason to check and go back.

The Slug Salad board

Play Slug Salad

Grades
2–4
Subjects
Adding & Subtracting, Counting & Estimating
Kind
Puzzle
Cost
Free, no account, no ads
Original
Slug Salad at MathPickle

What it is

Slugs are eating a leaf, and the puzzle is to work out the path each one crawled. Every step lands on a bigger number than the last. A slug is full when the number it has just landed on equals everything it ate before, added up — and a full slug may go home, or carry on and fill up again. Every hexagon has to be eaten by exactly one slug.

What it gives you to practise

Running totals, held in the head and checked against the leaf. The fullness rule is a doubling rule in a costume: a slug that has eaten 1, 2 and 3 is carrying 6, so 6 fills it. You add forwards to test a path and subtract backwards to see why one cannot work. The board also lets you mark a seam as a wall — your own note that no slug crawled that way — which is how a hunch becomes something you can point at.

In a classroom

Gordon Hamilton, MathPickle. Grades 2–4 on paper, and it stays interesting well above that, because the later leaves carry several slugs whose paths cross and interleave.

The rules

Slugs are eating this leaf. Work out the path each one crawled.

Every step lands on a bigger number.

A slug is full when the number it lands on is all the earlier ones added up. A full slug can go home — or keep crawling, and fill up again.

Drag from one hexagon to a bigger one to draw an arrow. Fill the leaf with arrows and every slug's path is made.

Tap between two hexagons for an arrow, tap again for a wall — your own note that no slug crawls that way — and once more to rub it out.

Play Slug Salad

Near it on the shelf