Two players, the Minotaur and Theseus, each lay a thread across a hall of pillars. The first tap sets your spool down; after that each tap walks your thread to a pillar, and every step has to be longer than your own last one. No thread may touch the other, or itself, not even at a single point. Whoever cannot take a longer step loses.
The rules
Two players walk two threads through a hall of pillars: the Minotaur's and Theseus's.
Your first tap sets your spool down, and that pillar becomes a hole. Not on the other spool, and not straight opposite it through the middle of the room.Then tap a pillar to step there. Every step must be longer than your last one: nothing inside the red circle will do. 3 across and 2 up is 3² + 2² = 13, a step of √13.Threads must never touch: not the other one, not your own, not even at a single point.Take a giant step and you may have nothing longer left. The first player who cannot step loses.
What it gives you to practise
Comparing lengths by squaring. A step three across and two up is √13, because 3² + 2² = 13, and the line over the board says that sum on every turn, so whether the next step beats it is a question about whole numbers. Then the game: a long step now is a long one to beat later, and every step laid is a wall the other thread has to walk round. Help draws the circle each thread has to land outside, and the pillars it can still reach.
In a classroom
Gordon Hamilton’s paper game, from MathPickle, where he suggests a 5 × 5 for one against one. Here it is played against three rivals, one pack each and named for what they do — one takes the biggest stride, one saves every step it can, one counts the steps both of you have left — in halls of 5 × 5, 6 × 6 and 7 × 7. Two Spools is the same three halls for two people on one tablet, measured even for both, and they play over an online room too. One rule is added to Gordon’s: a spool may not go down straight opposite the other one, because from there the second player could copy every step through the middle of the room — the symmetric reply Gordon himself points to on the even boards. The board prints as an empty hall of dots, for two pencils.
Share or embed
The whole game at one address, with every board in it. Whoever opens it stays inside it, and their progress stays in their own browser.